![]() ![]() The above costs are still pretty rough, but they do provide you with a general picture of how much the endeavor will cost you in the United States.Īlso, according to the discussion, it is critical to keep an eye on the team costs after the game has been launched. $24,000ĭon’t forget to include 5% to 10% overhead on top of each person’s salary (this overhead includes office utilities costs depending on state and location) and consider other tiny things that cost money when developing your budget. Office space rent for 12 months (nothing fancy) – app.Workstations (basic furniture, PCs, monitors) – app.8 people (1 front-end and 1 back-end programmers, 1 software engineer, 1 2D/3D artist, 1 game designer, 1 PM / team lead, 1 QA engineer, 1 systems administrator, all middle guys) – on average $73,000 gross per person per year = app.This cost is comprised of the following items: In the United States, rough cost of setting up and running an MMO games dev studio for 12 months is almost $618,000 including federal withholding, social security, insurance and state tax and excluding variable costs such as Internet, electricity, heat, etc. The question caused a heated discussion and here’s my round-up of it. One former military man asked other group members how much it would cost him and his partners to launch app development company in the United States including everything from employee salaries to paying utility bills. I’ve recently bumped into a very interesting and thought-provoking discussion in one of my LinkedIn groups. ![]()
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